MAIM STREET - DAY 29 - Work in Progress
I'm going to work hard today, if I do a lot I'll post photos today :), the long break was due to problems with my work.
I'm going to work hard today, if I do a lot I'll post photos today :), the long break was due to problems with my work.
https://rapidshare.io/1TZx/2025-06-24_11-13-51.mkv
I learned how to scale textures beautifully, so that the scale is the same. I did it using World Position, and from the left texture to the right shows how I did it. Just as an example :), I have a deadline of November 2026 for the game to be released.
There is no point in posting this video on my YT channel. In my opinion, it makes no sense.
I learned how to scale textures perfectly, which will allow me to control them more on the roads, so that they are always even :). I will use Texture Coordinates
I have prepared all the textures, Japanese symbols, the ones on the buildings in the first Carmageddon. And also bricks, which will allow me to quickly develop my work on the game. I hope to make it before GTA VI. I don't know how many maps there will be in pre-alpha, but maybe I will make the first map, I will make the rest if the game becomes popular.
Sorry guys I wasn't there but I was learning Blender. I already know how to use the Boolean modifier
Sorry guys for changing the roads, I will make the game like the original and without such visible streaks on the road textures, I don't know what is the reason for this, now I made such a road.
Everything is set up as it should, windows, etc. I hope the game will be released soon :).
https://zapodaj.net/plik-8eUwKdepyj
I changed my own manual way to PBR.
Which will shorten the time of making the game significantly, and it is the same as the original. I will provide pictures from the game later, in a few days
I made the stripes in Blender, saved them in Blend format after selecting the "Save As" option and then I always open this file in blend format, and I can make even more of these stripes, and do it the same way every time and it comes out evenly. It looks like I'll finish the game faster thanks to this method. :D
I'm just learning Blender for the game, I already know the Array option, about 11 options ahead of me, but that's all I'll need for the game, not more options. But I hope that the MAIM STREET map will be released in 2026, and it definitely will be.
I am learning Blender and getting to know options like Array, I still need to study a bit, then the game will retain the soul of the original
The work continues, in a few days I should finish these windows and Japanese stamps, and continue working, and take photos :)