Saturday, July 12, 2025

MAIM STREET DAY 12 JULY - Quickly selecting objects

 I discovered new tools for selecting quick objects.

https://www.youtube.com/watch?v=K1fzKdoFgGE

:)

I'm learning Blender so I just discovered these tools lol.

Thursday, July 10, 2025

MAIM STREET DAY 10 JULY - Blender

 I found a way to speed up Blender. I can now work, it just duplicates and now I can create objects endlessly. Now everything looks sweet.

Here are the effects of this Blender acceleration! :D

https://zapodaj.net/plik-WAyW1Sftrp

https://zapodaj.net/plik-qdBIC07O8p


Wednesday, July 9, 2025

MAIM STREET DAY 09 JULY - Sorry guys

 Sorry guys,I'm a bit behind, but I had a problem with the symbols, the Japanese ones from the original Carmageddon, but I've smoothed everything out and I'm going to continue working on the map. I do everything in Blender and it's going smoothly!

Thursday, July 3, 2025

MAIM STREET DAY 03 JULY - picture...

 https://zapodaj.net/plik-S8IIoT2O9E

I know this is just one photo from my game, but it showed that I am still making the game area.


Saturday, June 28, 2025

MAIM STREET - DAY 29 - Work in Progress

 I'm going to work hard today, if I do a lot I'll post photos today :), the long break was due to problems with my work.

Tuesday, June 24, 2025

MAIM STREET - 24 World Posision

 https://rapidshare.io/1TZx/2025-06-24_11-13-51.mkv

I learned how to scale textures beautifully, so that the scale is the same. I did it using World Position, and from the left texture to the right shows how I did it. Just as an example :), I have a deadline of November 2026 for the game to be released.

There is no point in posting this video on my YT channel. In my opinion, it makes no sense.

Sunday, June 22, 2025

MAIM STREET DAY 22 - Work in Progress

 I learned how to scale textures perfectly, which will allow me to control them more on the roads, so that they are always even :). I will use Texture Coordinates